Each game on our platform supports one to four input types. We categorize them into one of the following four:
The simplest of them all, the gaze works by looking at specific objects in your environment for a specific duration. Usually indicated with a visual cue, such as a cursor in the middle of your view. This Input type is supported by every Virtual Reality headset on the market, as only the rotation of the headset is needed for the gaze to work.
The VR equivalent of a single button has to be the Tap. As the simplest fast interaction source, the tap is achieved by either tapping on a side-button on your Headset (if your Headset supports it) or by tapping on the screen of your Phone directly. The Tap is only possible on certain Cardboard headsets.
Input type with one controller and rotational tracking. You can rotate the controller in every direction, have atleast a trackpad and at least couple of buttons. The most famous 3-DoF Headsets are the Google Daydream(2 Buttons), the Samsung GearVR(3 Buttons) and the Oculus GO(3 Buttons).
The most sophisticated input type currently available on Construct Arcade and probably anywhere(probably not true)! Six-Degrees-of-Freedom means that there is positional aswell as rotational tracking, usually with two motion controllers. This type of input allows for the most complex experiences, as the potential for interaction increases tremendously at this point. The most famout Headsets in this category are the Oculus Rift, HTC Vive and the Windows Mixed Reality headsets.
Hand-Tracking is the latest technology that starts to appear on the market. Currently only the Oculus Quest supports it. As Hand-Tracking in WebXR is still in early-access you have to activate it manually. On your Quest go to [chrome://flags/] and enable WebXR experiences with joints tracking. Then go to WebXR experiences with hands tracking and disable it. Now you are ready to go!